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PC Format (PL) 2013 August
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PC_Format_082013.iso
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gry - zrecznosc
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diver jimmy
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diver-jimmy.exe
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{app}
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data
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Materials
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Ui.mtl
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Text File
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2006-05-08
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6KB
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320 lines
ClassTexture "mtlMenuBackground"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\Ui\Background.dds";
}
ClassTexture "mtlMenuFrame"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\Ui\Frame.tga";
}
ClassTexture "mtlMenuFrameOpaque"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\Ui\Frame2.tga";
}
ClassTexture "mtlMenuFade"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\fade.tga";
}
ClassTexture "mtlHealthBalon"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\Balon.tga";
}
ClassTexture "mtlArtefactArrow"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\Sprites\arrow.dds";
}
ClassTexture "mtlArtefactFrame"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\frame.tga";
}
ClassTexture "mtlHistoryPage1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\History\Page1.dds";
}
ClassTexture "mtlHistoryPage2"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\History\Page2.dds";
}
ClassTexture "mtlHistoryPage3"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\History\Page3.dds";
}
ClassTexture "mtlHistoryPage4"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\History\Page4.dds";
}
ClassTexture "mtlLoadingHero"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\Ui\LoadingHero.dds";
}
ClassTexture "mtlLoadingBar"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\Ui\LoadingBar.dds";
}
ClassTexture "mtlSlider"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\Ui\Slider.tga";
}
ClassTexture "mtlWorldMapTL"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\Ui\WorldDiscTL.dds";
}
ClassTexture "mtlWorldMapTR"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\Ui\WorldDiscTR.dds";
}
ClassTexture "mtlWorldMapB"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\Ui\WorldDiscB.dds";
}
ClassTexture "mtlWorldMapC"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\Ui\WorldDiscC.dds";
}
ClassTexture "mtlWorldMapLeds"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\Ui\Leds.tga";
}
ClassTexture "mtlWorldMapLedFlare"
{
BlendMode = BLEND_Add;
Texture = "Data\Gfx\Fx\menu_flare.tga";
}
ClassTexture "mtlMenuStartHero"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\StartHero.tga";
}
ClassTexture "mtlMenuContinueHero1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Level Complete\Hero_01.dds";
}
ClassTexture "mtlMenuContinueHero2"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Level Complete\Hero_02.dds";
}
ClassTexture "mtlMenuContinueHero3"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Level Complete\Hero_03.dds";
}
ClassTexture "mtlMenuIntro"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\intro.tga";
}
ClassTexture "mtlScreenshots"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Screenshots.dds";
}
ClassTexture "mtlNagFeatBubble"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\BubbleSmall.tga";
}
ClassTexture "mtlOurLogo"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\logo.tga";
}
ClassTexture "mtlGameLogo"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\GameLogo.dds";
}
// =======================================================
// Loading tips.
// 1
ClassTexture "mtlLoadingTip_1_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Crab_Hermit.dds";
}
ClassTexture "mtlLoadingTip_1_2"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Artefact.dds";
}
ClassTexture "mtlLoadingTip_1_3"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Treasure.dds";
}
// 2
ClassTexture "mtlLoadingTip_2_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Fish-Hedgehog.dds";
}
ClassTexture "mtlLoadingTip_2_2"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Arrow.dds";
}
// 3
ClassTexture "mtlLoadingTip_3_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Octopus.dds";
}
ClassTexture "mtlLoadingTip_3_2"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Oxygen.dds";
}
// 4
ClassTexture "mtlLoadingTip_4_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Medusa.dds";
}
// 5
ClassTexture "mtlLoadingTip_5_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Moray.dds";
}
ClassTexture "mtlLoadingTip_5_2"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Log.dds";
}
// 6
ClassTexture "mtlLoadingTip_6_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Mine.dds";
}
// 9
ClassTexture "mtlLoadingTip_9_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Box.dds";
}
ClassTexture "mtlLoadingTip_9_2"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Life.dds";
}
// 11
ClassTexture "mtlLoadingTip_11_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Sword-Fish.dds";
}
// 13
ClassTexture "mtlLoadingTip_13_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Turtle.dds";
}
// 18
ClassTexture "mtlLoadingTip_18_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Shark.dds";
}
// 22
ClassTexture "mtlLoadingTip_22_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Shark.dds";
}
//37
ClassTexture "mtlLoadingTip_37_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Barrel.dds";
}
// 42
ClassTexture "mtlLoadingTip_42_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Angler.dds";
}
// 43
ClassTexture "mtlLoadingTip_43_1"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Shark_Big.dds";
}
ClassTexture "mtlLoadingTip_43_2"
{
BlendMode = BLEND_Alpha;
Texture = "Data\Gfx\UI\Tips\Skate.dds";
}