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/ PC Format (PL) 2013 August / PC_Format_082013.iso / gry - zrecznosc / diver jimmy / diver-jimmy.exe / {app} / data / Materials / Ui.mtl < prev   
Text File  |  2006-05-08  |  6KB  |  320 lines

  1.  
  2. ClassTexture "mtlMenuBackground"
  3. {
  4.     BlendMode = BLEND_Alpha;
  5.     Texture   = "Data\Gfx\Ui\Background.dds";
  6. }
  7.  
  8. ClassTexture "mtlMenuFrame"
  9. {
  10.     BlendMode = BLEND_Alpha;
  11.     Texture   = "Data\Gfx\Ui\Frame.tga";
  12. }
  13.  
  14. ClassTexture "mtlMenuFrameOpaque"
  15. {
  16.     BlendMode = BLEND_Alpha;
  17.     Texture   = "Data\Gfx\Ui\Frame2.tga";
  18. }
  19.  
  20. ClassTexture "mtlMenuFade"
  21. {
  22.     BlendMode = BLEND_Alpha;
  23.     Texture   = "Data\Gfx\fade.tga";
  24. }
  25.  
  26. ClassTexture "mtlHealthBalon"
  27. {
  28.     BlendMode = BLEND_Alpha;
  29.     Texture   = "Data\Gfx\Balon.tga";
  30. }
  31.  
  32. ClassTexture "mtlArtefactArrow"
  33. {
  34.     BlendMode = BLEND_Alpha;
  35.     Texture   = "Data\Gfx\Sprites\arrow.dds";
  36. }
  37.  
  38. ClassTexture "mtlArtefactFrame"
  39. {
  40.     BlendMode = BLEND_Alpha;
  41.     Texture   = "Data\Gfx\frame.tga";
  42. }
  43.  
  44. ClassTexture "mtlHistoryPage1"
  45. {
  46.     BlendMode = BLEND_Alpha;
  47.     Texture   = "Data\Gfx\UI\History\Page1.dds";
  48. }
  49.  
  50. ClassTexture "mtlHistoryPage2"
  51. {
  52.     BlendMode = BLEND_Alpha;
  53.     Texture   = "Data\Gfx\UI\History\Page2.dds";
  54. }
  55.  
  56. ClassTexture "mtlHistoryPage3"
  57. {
  58.     BlendMode = BLEND_Alpha;
  59.     Texture   = "Data\Gfx\UI\History\Page3.dds";
  60. }
  61.  
  62. ClassTexture "mtlHistoryPage4"
  63. {
  64.     BlendMode = BLEND_Alpha;
  65.     Texture   = "Data\Gfx\UI\History\Page4.dds";
  66. }
  67.  
  68. ClassTexture "mtlLoadingHero"
  69. {
  70.     BlendMode = BLEND_Alpha;
  71.     Texture   = "Data\Gfx\Ui\LoadingHero.dds";
  72. }
  73.  
  74. ClassTexture "mtlLoadingBar"
  75. {
  76.     BlendMode = BLEND_Alpha;
  77.     Texture   = "Data\Gfx\Ui\LoadingBar.dds";
  78. }
  79.  
  80. ClassTexture "mtlSlider"
  81. {
  82.     BlendMode = BLEND_Alpha;
  83.     Texture   = "Data\Gfx\Ui\Slider.tga";
  84. }
  85.  
  86. ClassTexture "mtlWorldMapTL"
  87. {
  88.     BlendMode = BLEND_Alpha;
  89.     Texture   = "Data\Gfx\Ui\WorldDiscTL.dds";
  90. }
  91.  
  92. ClassTexture "mtlWorldMapTR"
  93. {
  94.     BlendMode = BLEND_Alpha;
  95.     Texture   = "Data\Gfx\Ui\WorldDiscTR.dds";
  96. }
  97.  
  98. ClassTexture "mtlWorldMapB"
  99. {
  100.     BlendMode = BLEND_Alpha;
  101.     Texture   = "Data\Gfx\Ui\WorldDiscB.dds";
  102. }
  103.  
  104. ClassTexture "mtlWorldMapC"
  105. {
  106.     BlendMode = BLEND_Alpha;
  107.     Texture   = "Data\Gfx\Ui\WorldDiscC.dds";
  108. }
  109.  
  110. ClassTexture "mtlWorldMapLeds"
  111. {
  112.     BlendMode = BLEND_Alpha;
  113.     Texture   = "Data\Gfx\Ui\Leds.tga";
  114. }
  115.  
  116. ClassTexture "mtlWorldMapLedFlare"
  117. {
  118.     BlendMode = BLEND_Add;
  119.     Texture   = "Data\Gfx\Fx\menu_flare.tga";
  120. }
  121.  
  122. ClassTexture "mtlMenuStartHero"
  123. {
  124.     BlendMode = BLEND_Alpha;
  125.     Texture   = "Data\Gfx\UI\StartHero.tga";
  126. }
  127.  
  128. ClassTexture "mtlMenuContinueHero1"
  129. {
  130.     BlendMode = BLEND_Alpha;
  131.     Texture   = "Data\Gfx\UI\Level Complete\Hero_01.dds";
  132. }
  133.  
  134. ClassTexture "mtlMenuContinueHero2"
  135. {
  136.     BlendMode = BLEND_Alpha;
  137.     Texture   = "Data\Gfx\UI\Level Complete\Hero_02.dds";
  138. }
  139.  
  140. ClassTexture "mtlMenuContinueHero3"
  141. {
  142.     BlendMode = BLEND_Alpha;
  143.     Texture   = "Data\Gfx\UI\Level Complete\Hero_03.dds";
  144. }
  145.  
  146. ClassTexture "mtlMenuIntro"
  147. {
  148.     BlendMode = BLEND_Alpha;
  149.     Texture   = "Data\Gfx\UI\intro.tga";
  150. }
  151.  
  152. ClassTexture "mtlScreenshots"
  153. {
  154.     BlendMode = BLEND_Alpha;
  155.     Texture   = "Data\Gfx\UI\Screenshots.dds";
  156. }
  157.  
  158. ClassTexture "mtlNagFeatBubble"
  159. {
  160.     BlendMode = BLEND_Alpha;
  161.     Texture   = "Data\Gfx\UI\BubbleSmall.tga";
  162. }
  163.  
  164. ClassTexture "mtlOurLogo"
  165. {
  166.     BlendMode = BLEND_Alpha;
  167.     Texture   = "Data\Gfx\UI\logo.tga";
  168. }
  169.  
  170. ClassTexture "mtlGameLogo"
  171. {
  172.     BlendMode = BLEND_Alpha;
  173.     Texture   = "Data\Gfx\UI\GameLogo.dds";
  174. }
  175.  
  176.  
  177. // =======================================================
  178. //   Loading tips.
  179.  
  180. // 1
  181. ClassTexture "mtlLoadingTip_1_1"
  182. {
  183.     BlendMode = BLEND_Alpha;
  184.     Texture   = "Data\Gfx\UI\Tips\Crab_Hermit.dds";
  185. }
  186.  
  187. ClassTexture "mtlLoadingTip_1_2"
  188. {
  189.     BlendMode = BLEND_Alpha;
  190.     Texture   = "Data\Gfx\UI\Tips\Artefact.dds";
  191. }
  192.  
  193. ClassTexture "mtlLoadingTip_1_3"
  194. {
  195.     BlendMode = BLEND_Alpha;
  196.     Texture   = "Data\Gfx\UI\Tips\Treasure.dds";
  197. }
  198.  
  199. // 2
  200. ClassTexture "mtlLoadingTip_2_1"
  201. {
  202.     BlendMode = BLEND_Alpha;
  203.     Texture   = "Data\Gfx\UI\Tips\Fish-Hedgehog.dds";
  204. }
  205.  
  206.  
  207. ClassTexture "mtlLoadingTip_2_2"
  208. {
  209.     BlendMode = BLEND_Alpha;
  210.     Texture   = "Data\Gfx\UI\Tips\Arrow.dds";
  211. }
  212.  
  213. // 3
  214. ClassTexture "mtlLoadingTip_3_1"
  215. {
  216.     BlendMode = BLEND_Alpha;
  217.     Texture   = "Data\Gfx\UI\Tips\Octopus.dds";
  218. }
  219.  
  220. ClassTexture "mtlLoadingTip_3_2"
  221. {
  222.     BlendMode = BLEND_Alpha;
  223.     Texture   = "Data\Gfx\UI\Tips\Oxygen.dds";
  224. }
  225.  
  226. // 4
  227. ClassTexture "mtlLoadingTip_4_1"
  228. {
  229.     BlendMode = BLEND_Alpha;
  230.     Texture   = "Data\Gfx\UI\Tips\Medusa.dds";
  231. }
  232.  
  233. // 5
  234. ClassTexture "mtlLoadingTip_5_1"
  235. {
  236.     BlendMode = BLEND_Alpha;
  237.     Texture   = "Data\Gfx\UI\Tips\Moray.dds";
  238. }
  239.  
  240. ClassTexture "mtlLoadingTip_5_2"
  241. {
  242.     BlendMode = BLEND_Alpha;
  243.     Texture   = "Data\Gfx\UI\Tips\Log.dds";
  244. }
  245.  
  246. // 6
  247. ClassTexture "mtlLoadingTip_6_1"
  248. {
  249.     BlendMode = BLEND_Alpha;
  250.     Texture   = "Data\Gfx\UI\Tips\Mine.dds";
  251. }
  252.  
  253. // 9
  254. ClassTexture "mtlLoadingTip_9_1"
  255. {
  256.     BlendMode = BLEND_Alpha;
  257.     Texture   = "Data\Gfx\UI\Tips\Box.dds";
  258. }
  259.  
  260. ClassTexture "mtlLoadingTip_9_2"
  261. {
  262.     BlendMode = BLEND_Alpha;
  263.     Texture   = "Data\Gfx\UI\Tips\Life.dds";
  264. }
  265.  
  266. // 11
  267. ClassTexture "mtlLoadingTip_11_1"
  268. {
  269.     BlendMode = BLEND_Alpha;
  270.     Texture   = "Data\Gfx\UI\Tips\Sword-Fish.dds";
  271. }
  272.  
  273. // 13
  274. ClassTexture "mtlLoadingTip_13_1"
  275. {
  276.     BlendMode = BLEND_Alpha;
  277.     Texture   = "Data\Gfx\UI\Tips\Turtle.dds";
  278. }
  279.  
  280. // 18
  281. ClassTexture "mtlLoadingTip_18_1"
  282. {
  283.     BlendMode = BLEND_Alpha;
  284.     Texture   = "Data\Gfx\UI\Tips\Shark.dds";
  285. }
  286.  
  287. // 22
  288. ClassTexture "mtlLoadingTip_22_1"
  289. {
  290.     BlendMode = BLEND_Alpha;
  291.     Texture   = "Data\Gfx\UI\Tips\Shark.dds";
  292. }
  293.  
  294. //37
  295. ClassTexture "mtlLoadingTip_37_1"
  296. {
  297.     BlendMode = BLEND_Alpha;
  298.     Texture   = "Data\Gfx\UI\Tips\Barrel.dds";
  299. }
  300.  
  301. // 42
  302. ClassTexture "mtlLoadingTip_42_1"
  303. {
  304.     BlendMode = BLEND_Alpha;
  305.     Texture   = "Data\Gfx\UI\Tips\Angler.dds";
  306. }
  307.  
  308. // 43
  309. ClassTexture "mtlLoadingTip_43_1"
  310. {
  311.     BlendMode = BLEND_Alpha;
  312.     Texture   = "Data\Gfx\UI\Tips\Shark_Big.dds";
  313. }
  314.  
  315. ClassTexture "mtlLoadingTip_43_2"
  316. {
  317.     BlendMode = BLEND_Alpha;
  318.     Texture   = "Data\Gfx\UI\Tips\Skate.dds";
  319. }
  320.